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Javascript を WKWebView の中で使う Swift3

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WKWebViewをaddSubviewしたviewの中でJavascriptを実行してみたいと思います。概念的な理解を優先するために、クリック処理などのちょっと複雑な処理は書かず、ローカルでhtml,css,JavascriptをXcodeに取り込み、下記のような紙吹雪アニメーションをJavascriptで表現してみたいと思います。Javascriptの優れたUIの力をお借りしたいと思います(紙吹雪はただのコピペテンプレートです)

on.gif

ファイルの状況

スクリーンショット 2017-06-26 14.02.11.png

Swift3

まずはWebKitをインポートます

import WebKit

WKNavigationDelegateを継承します

class ViewController: UIViewController, WKNavigationDelegate {

WKWebViewを作ります

let webView: WKWebView = WKWebView()

    override func viewDidLoad() {
        super.viewDidLoad()

        webView.frame = view.bounds
        webView.navigationDelegate = self
        webView.scrollView.bounces = false
        view.addSubview(webView)

viewDidLoadの中でhtmlを読み込みます

let url = Bundle.main.url(forResource: "index", withExtension: ".html")!
        let urlRequest = URLRequest(url: url)
        webView.load(urlRequest)

    }

完成形

import UIKit
//import JavaScriptCore
import WebKit

class ViewController: UIViewController, WKNavigationDelegate {

    let webView: WKWebView = WKWebView()

    override func viewDidLoad() {
        super.viewDidLoad()

        webView.frame = view.bounds
        webView.navigationDelegate = self
        webView.scrollView.bounces = false
        view.addSubview(webView)

        let url = Bundle.main.url(forResource: "index", withExtension: ".html")!
        let urlRequest = URLRequest(url: url)
        webView.load(urlRequest)

    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()

    }
}




html

<!DOCTYPE html>
<html lang="ja">
    <head>
        <title>Title</title>
         <meta charset="utf-8">
            <!--    画面の大きさを制御している-->
            <meta name="viewport" content="user-scalable=no, width=device-width, initial-scale=1.0, maximum-scale=1.0" />
            <!--    <link rel="stylesheet" type="text/css" href="main.css" />-->
            </head>
    <body>
        <h1>Call Javascript from Swift3 On Xcode8</h1>
<!--        </br>-->
<!--        </br>-->
<!--        </br>-->
<!--        </br>-->
<!--        <div id="col">Javascripでこの部分を赤色にします</div>-->
        <canvas id="canvas"></canvas>
        <script type="text/javascript" src="main.js"></script>
    </body>
</html>

css

body { background: lightgray; }

Javascript

//即時関数
(function() {

 //document.getElementById("col").style.color = "red";










 /*


  下記コピペ


  */


 // forked from dobin's "forked: [canvas] 紙ふぶき" http://jsdo.it/dobin/qEcf
 // forked from Shingo.Shibamoto's "forked: [canvas] 紙ふぶき" http://jsdo.it/Shingo.Shibamoto/llOI
 // forked from teetteet's "forked: [canvas] 紙ふぶき" http://jsdo.it/teetteet/r8As
 // forked from ikr7's "forked: [canvas] 紙ふぶき" http://jsdo.it/ikr7/nutG
 // forked from tsubao's "[canvas] 紙ふぶき" http://jsdo.it/tsubao/iR2g
    var DEF_KAMIKIRE_MAX = 1000;

    var kamikire_array = [];
    var cvs;
    var ctx;
    var stageWidth, stageHeight;
    var resizeFlg = true;
    //
    window.onload = function()
    {
 init();
    }


 function hsv2rgb(hue, sat, val) {
 var red, grn, blu, i, f, p, q, t;
 hue%=360;
 if(val==0) {return({r:0, g:0, v:0});}
 sat/=100;
 val/=100;
 hue/=60;
 i = Math.floor(hue);
 f = hue-i;
 p = val*(1-sat);
 q = val*(1-(sat*f));
 t = val*(1-(sat*(1-f)));
 if (i==0) {red=val; grn=t; blu=p;}
 else if (i==1) {red=q; grn=val; blu=p;}
 else if (i==2) {red=p; grn=val; blu=t;}
 else if (i==3) {red=p; grn=q; blu=val;}
 else if (i==4) {red=t; grn=p; blu=val;}
 else if (i==5) {red=val; grn=p; blu=q;}
 red = Math.floor(red*255);
 grn = Math.floor(grn*255);
 blu = Math.floor(blu*255);
 return ({r:red, g:grn, b:blu});
 }


    //初期処理
    function init()
    {
 cvs = document.getElementById("canvas");

 //ウィンドウサイズ設定
 stageWidth = window.innerWidth ? window.innerWidth : $(window).width();
 stageHeight = window.innerHeight ? window.innerHeight : $(window).height();
 cvs.width = stageWidth;
 cvs.height = stageHeight;

 ctx = cvs.getContext("2d");
 ctx.fillStyle = "#fff";
 ctx.fillRect(0, 0, cvs.width, cvs.height);

 //生成
 for(var i=0; i<DEF_KAMIKIRE_MAX; i++){
 var kami = new Kamikire(10+Math.floor(Math.random()*5));

 kami.x = Math.random()*stageWidth;
 kami.y = Math.random()*stageHeight;

 ctx.fillStyle = "#" + kami._r + kami._g + kami._b;
 ctx.fillRect(kami.x, kami.y, kami.SIZE, kami.SIZE);

 //
 kamikire_array.push(kami);
 }

 setInterval(EnterFrame, 30);
    }

 //紙ふぶき
    function Kamikire(_size){
 this.SIZE = _size;

 this.x = 0;
 this.y = 0;
 this.alpha = 1;

 var t = Math.random()*Math.PI*2;
 //var r = Math.floor((1+Math.cos(t))*127.9999);
 //var g = Math.floor((1+Math.cos(t+Math.PI*2/3))*127.9999);
 //var b = Math.floor((1+Math.cos(t-Math.PI*2/3))*127.9999);

 var hue = 200;
 var sat = 60;
 //var val = Math.floor((1+Math.cos(t-Math.PI*2/3))*127.9999);
 //var val = 35;
 var val = Math.round(Math.random()*50) + 50;

 var rgbvalue = hsv2rgb(hue, sat, val);

 //ctx.fillStyle = 'rgb('+rgbvalue[r]+','+rgbvalue[g]+','+rgbvalue[b]+')';


 //this._r = r;
 //this._g = g;
 //this._b = b;

 this._r = rgbvalue['r'];
 this._g = rgbvalue['g'];
 this._b = rgbvalue['b'];

 this._backColor = 0x010101*Math.floor(127+Math.random()*64);
 this._omega = (Math.random()*2-1)*Math.PI/4;
 this._fallTheta = 0;
 this._fallSpeed = 1+Math.random()*2;

 this._theta = Math.random()*Math.PI*2;
 this._Ax = 1;
 this._Ay = Math.random();
 this._Az = Math.random()*2-1;
 var _l = Math.sqrt(this._Ax*this._Ax+this._Ay*this._Ay+this._Az*this._Az);
 this._Ax /= _l;
 this._Ay /= _l;
 this._Az /= _l;
 var _s = Math.sqrt(this._Ax*this._Ax+this._Ay*this._Ay);
 if(_s == 0){ // then A == ( 0, 0, -1 );
 this._Bx = 1.0; this._By = 0.0; this._Bz = 0.0;
 this._Cx = 0.0; this._Cy = 1.0; this._Cz = 0.0;
 } else {
 this._Bx = this._Ay; this._By = -this._Ax; this._Bz = 0;
 this._Cx = this._Ax*this._Az; this._Cy = this._Ay*this._Az; this._Cz = -(_s*_s);
 this._Bx /= _s; this._By /= _s;
 this._Cx /= _s*_l; this._Cy /= _s*_l; this._Cz /= _s*_l;
 }
    }

    Kamikire.prototype = {
 get rotation3D(){
 return this._theta - (Math.PI*2)*Math.floor(this._theta/(Math.PI*2));
 },
 set rotation3D(theta){
 this._theta = theta - (Math.PI*2)*Math.floor(theta/(Math.PI*2));
 var _cos = Math.cos(this._theta);
 var _sin = Math.sin(this._theta);

 // vector F is the rotated image of (1,0,0);
 var _Fx = this._Ax*this._Ax+(this._Bx*this._Bx+this._Cx*this._Cx)*_cos;
 var _Fy = this._Ax*this._Ay+(this._Bx*this._By+this._Cx*this._Cy)*_cos+(this._Bx*this._Cy-this._Cx*this._By)*_sin;
 var _Fz = this._Ax*this._Az+(this._Bx*this._Bz+this._Cx*this._Cz)*_cos-(this._Bx*this._Cz-this._Cx*this._Bz)*_sin;
 // vector G is the rotated image of (0,1,0);
 var _Gx = this._Ax*this._Ay+(this._By*this._Bx+this._Cy*this._Cz)*_cos+(this._By*this._Cx-this._Cy*this._Bx)*_sin;
 var _Gy = this._Ay*this._Ay+(this._By*this._By+this._Cy*this._Cy)*_cos;
 var _Gz = this._Ay*this._Az+(this._By*this._Bz+this._Cy*this._Cz)*_cos+(this._By*this._Cz-this._Cy*this._Bz)*_sin;

 //
 //ctx.fillStyle = 'rgba('+this._r+', '+this._g+', '+this._b+', '+this.alpha+')';
 ctx.fillStyle = 'rgb('+this._r+', '+this._g+', '+this._b+')';

 //ctx.fillStyle = 'rgb(135, 190, 240)';

 //ctx.fillStyle = 'rgb(135, 190, 240)';hsb(.55, 0%, 0%)';


 ctx.beginPath();
 ctx.lineTo(this.x+-_Fx*this.SIZE/2+_Gx*this.SIZE/2, this.y+-_Fy*this.SIZE/2+_Gy*this.SIZE/2);
 ctx.lineTo(this.x+-_Fx*this.SIZE/2-_Gx*this.SIZE/2, this.y+-_Fy*this.SIZE/2-_Gy*this.SIZE/2);
 ctx.lineTo(this.x+_Fx*this.SIZE/2-_Gx*this.SIZE/2, this.y+_Fy*this.SIZE/2-_Gy*this.SIZE/2);
 ctx.lineTo(this.x+_Fx*this.SIZE/2+_Gx*this.SIZE/2, this.y+_Fy*this.SIZE/2+_Gy*this.SIZE/2);
 ctx.closePath();
 ctx.fill();
 },
 fall: function(){
 this.rotation3D = this.rotation3D + this._omega;

 this.x += this._fallSpeed*Math.sin(this._fallTheta);
 this.y += this._fallSpeed*Math.cos(this._fallTheta);
 this._fallTheta += (Math.random()*2-1)*Math.PI/12;
 if(this._fallTheta < -Math.PI/2){
 this._fallTheta = -Math.PI - this._fallTheta;
 }
 if(this._fallTheta > Math.PI/2){
 this._fallTheta = Math.PI - this._fallTheta;
 }
 }
    }


    //enterframe
    function EnterFrame()
    {
 //初期化
 if(resizeFlg){
 resizeFlg = false;
 cvs.width = stageWidth;
 cvs.height = stageHeight;
 }
 ctx.clearRect(0,0,stageWidth,stageHeight);

 //表示更新
 for( i=0; i<DEF_KAMIKIRE_MAX; ++i){
 if(kamikire_array[i].y>0){
 var par = kamikire_array[i].y / stageHeight;
 par = 1 - par;

 kamikire_array[i].alpha = par;
 }

 if(kamikire_array[i].x - kamikire_array[i].SIZE/Math.SQRT2 > stageWidth){
 kamikire_array[i].x -= stageWidth;
 }
 if(kamikire_array[i].x + kamikire_array[i].SIZE/Math.SQRT2 < 0){
 kamikire_array[i].x += stageWidth;
 }
 if(kamikire_array[i].y - kamikire_array[i].SIZE/Math.SQRT2 > stageHeight){
 kamikire_array[i].y -= stageHeight;
 }

 kamikire_array[i].fall();
 }
    }

    /**
     * リサイズ
     */
    $(window).resize(function(){
                     resizeFlg = true;
                     stageWidth = window.innerWidth ? window.innerWidth : $(window).width();
                     stageHeight = window.innerHeight ? window.innerHeight : $(window).height();
                     });


 })();

参考

iOSでガワネイティブ

ソース

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藤沢瞭介(Ryosuke Hujisawa)

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